This project began as a fanart / homage to the Serious Sam video game series. I always enjoyed the Ancient Egyptian setting the game took place in. Depicting the Giza Necropolis and its Great Pyramid back its era felt like a good way to get some general practice with Maya, which was mainly the idea at the time.
Note: The layout isn't meant to be historically accurate.
The biggest, if not only, challenge here was getting the sand dunes to look real which took some practice and a lot of messing around with Maya's sculpting tools.
In the end, I also animated a couple of cameras and put together a small video. It's nothing amazing, mostly an experiment, but I thought I might as well include it.
In the end, I also animated a couple of cameras and put together a small video. It's nothing amazing, mostly an experiment, but I thought I might as well include it.